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Why Level Design?

Level design allows me to guide players through a space and create meaningful experiences through gameplay, pacing, and worldbuilding. I’ve always been fascinated by how great level design can make a world feel alive and many of the games I grew up with had incredible designs that inspired me to pursue this field of work.

My name is Jamie, a Level Designer based in The Netherlands, with 5 years of hands-on experience in several engines like Unreal designing games & levels. I have a strong passion for crafting levels that create strong player experiences. 

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I’m always eager to learn new tools and explore ways to expand my current skillset. Whether it’s improving my blockout sketching techniques or finding better ways to collaborate within a team, I enjoy challenging myself to grow as a designer with every project.

About Me

Software Skills

  • Level Design

  • Gameplay & Balancing Design

  • Blockout Playspaces

  • Playtesting & Iteration

  • Player Feedback Analysis

  • Design Research

  • Solo & Co-op Design

  • Modular Design

Unreal

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Unity

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Miro

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Confluence

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Trenchbroom

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Jira

Professional Skills

Off-Time

When I’m not designing levels, I enjoy spending time swimming. I’ve always been fascinated by the ocean and everything connected to it, which inspired me to get my Open Water diving certification. Whenever I get the chance, I love exploring the underwater world and discovering new places to dive.

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Perforce

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DaVinci Resolve

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